FULL IMMERSION COMMUNICATION TECHNOLOGY, PART 3
(ENGLISH)
Published 29 June 2024 by Swaruu Official - English
Mari Swa: Hello again. Thank you for being here with me once more. I hope you
are very well today. I am Mari. These systems are part of my daily life up here.
I strongly suggest you watch my previous videos about Taygetan quantum
holographic computer technology and the first and second parts of full immersion
communication, if you haven't already, as it directly connects with today's
subject. Also because full immersion technology needs an enormous amount of
computer power. I'd like you to know where it is coming from.
Full immersion communication technology is no other than virtual reality but
taken to its ultimate and most advanced form. And it is so advanced that it is
indistinguishable from reality itself. This system allows the user or users to
have a full experience as if he or she had been transported to another place
using a portal, without leaving the safety and comfort of their homes or
starship, as is the case with me. This next technology is also in operation here
in starship Toleka, and it is the one I used when I went to Temmer, as I
described in one of my past Space News videos, and not the older version I
described in the second part.
The quantum holographic computer is the key to the most advanced version of this
communication technology. And although it still uses coded lepton muons, as I
explained above, it no longer needs primitive lenses as such to project an image
onto the interior of a spherical room. This next-generation system still uses a
spherical drone in the faraway location to provide real-time sensory data to be
recreated by it for the user, but the drone is also a lot more advanced.
Unlike the drone in the older version of this system, the state-of-the-art drone
does not pick up visual data using optical cameras. What it does is chart the
entire area using frequency mapping technology, which is the same one used by
starships to know the exact vibratory matrix of an area the starship is moving
through.
This is explained in detail in my past videos about stellar navigation but, in
short, highly sophisticated instruments of the interferometer family map an area
using only the energetic values. That is, the values of vibration and frequency
of the objects, the matter in an area, and the mathematical relationship between
them all. In simpler words, the sensors feed data to the computer not in visual
terms such as a digital camera does, but rather it gives the computer a super
detailed map of all the mass and energy in an area and how the components
interact with one another.
The sensors see the area's mass and energy values and send the data to the
computer, who will translate it back into something understandable by a
biological person and its five or six body senses. The super powerful computer
knows all the exact vibratory qualities of all the particles that make up
matter, and as picked up by the senses in the drone, or also using the values it
has stored in its memory for the recreation of a real faraway landscape or scene
or for the creation of an imaginary world.
The user will interpret this as a super high-resolution 3D multiple sensory
data-generating super high-resolution tactile hologram. The computer will
project a super high-energy and super high-vibration hologram around the user or
users. This hologram is not only an image because what it is generating is a
temporary illusion of hard matter. This means that the user has a full
experience as if he or she was really there.
There is no matter as such. Matter is just an illusion. It is the value we give
potential energy with our consciousness and with our perception agreements.
Everything is energy vibrating at different frequencies, and those can be
emulated by the computer using super high-resolution and super high-energy
holograms. This emulation is the one the computer uses to generate a remote
experience for the user.
Using further examples, this is the very same super high-resolution hologram
technology which is also used to generate an object using a replicator machine
or to print something on the ground with a tractor beam, which is nothing else
but more of this high-intensity holographic technology.
And it is also the same super high-resolution holographic technology used in
full immersion medical pods, as it is the means to guide stem cells to take
their new correct places in the body it is reconstructing or healing. The stem
cells will clump together in the areas of more energy as dictated by the super
high-resolution hologram of the patient's body, where the hologram is the body
of the user but at its very best when he or she was at its best health.
The hologram of the patient's body is superimposed onto his or her actual
damaged body, forcing cells to conform to the holographic shape and data,
therefore healing the subject. In other words, the quantum holographic computer
generates a high-energy and high-intensity hologram that is so intense and
accurate it also emulates the qualities of matter itself. And the user has no
way to tell the hologram from real life, as the sensory data is the same.
The hologram is so accurate that it no longer generates and holds only visual
data. It also generates all the information and all that is necessary to envelop
and stimulate all the user's senses. This system is so advanced that it no
longer needs wind and temperature generators, nor does it need complicated and
obsolete chemical dispensers to emulate smells. All those described in my past
video, the second part of this series, are things of the past and are only
onboard starship Toleka because she is 89 years old in Earth years.
This system is so advanced that it no longer needs a special room. The computer
can generate it all wherever you are while inside the starship. This is done
because it uses its gravity generators and shield harmonics aimed at the
specific location the user is physically at.
The gravity generators are the mechanisms that counteract an area's gravity
field, enabling a ship to levitate and maneuverer. They are found all over the
ship and in critical areas of it, and they are precise enough to generate
high-resolution fields of energy onto a specific area in the ship, for example,
around the user of this communication and virtual reality system, as they can
focus the energetic field they are generating into any part inside the starship.
The computer aims the specific point of focus of the gravity generators onto the
user, surrounding him or her with the hologram effect that generates all the
experimental data: visual, touch, taste, temperature, texture, and sound.
This system no longer uses optical lenses, or only as part of the sensor
recovery of data from the spherical drone at the target location, but only as
part of its contrasting and verification mechanisms, as what it sends is only
mass and energy values, as I described above. What the computer imposes onto the
subject is a high-energy field that has all the minute sub-fields inside that
main one. And each field holds the exact vibration and frequency that emulates
the desired effect and stimuli upon the user, and those stimuli include what the
user will experience as visual, sound, or other biological body sensory data.
There is no hologram as it is understood on Earth. The user is inside a
super-controlled and super-detailed group of energy fields, all changing and
dancing around him or her, which provides the experience of being somewhere
else. As the user is inside this super-controlled group of energy fields, it is
also suspended in that field, so walking, running, or using any vehicle will
never make the user physically move around the real location he or she is in any
more than simple moving its real body accordingly to what he or she is
experiencing, but with no real locomotion.
This is the same system the computer uses to create an avatar for you to
interact with, representing it and not simply talking to a voice that is coming
from simple speakers or an image on a primitive computer screen.
This system works by manipulating the precise frequencies and vibrations around
the user, which create the illusion of being in a real-world material place,
which is indistinguishable from a real-life experience. For all that counts, the
user is really in the location he or she is experiencing. And as the special
drone is physically there in real life, it will transmit the data that is
surrounding it. This, plus the high-energy ultra-high-resolution hologram the
drone itself is creating, will give the people around the user the illusion of a
real person walking and talking beside them, sharing their experience.
As the drone is also projecting a high-energy field of controlled specific
frequencies, and not only the visual hologram of the faraway user, the real
people in the faraway location can also touch the user, as the high-energy
hologram will provide them with sensory data. An object that is handled to the
remote user can also be literally picked up, as it will be suspended in the
high-energy field that is also using anti-gravity controlled vectoring, as if
the faraway user was really holding the object in his or her hands.
In other words, the real world surrounding the special drone will be transmitted
in full detail via lepton muon technology far away and to the computer near the
real physical user, which will recreate the world around him or her with
nauseating detail.
While in reverse, the computer will send what the user is doing to the little
drone, which will print a high-energy hologram of the user right there,
effectively inserting him or her in the real-world environment the drone is in,
and with full interactive capacity.
I must insist that it is not only a lighting hologram effect like those found on
Earth. It is a group of countless energy subfields clamped together that
generate the effect of hard matter in a field, and that effect includes visual
characteristics as well as all the other ones.
When this technology is being used from starship to starship, the little drone
is no longer necessary, as the systems in both starships both detect and send
the sensory data of the user and of the area surrounding him or her to the other
starship that is doing the same.
This is also the case for any installation or building which has this technology
installed inside it on any faraway planet. No drone is necessary as the building
sensory setup will provide, transmit, receive, and generate the data as a
starship does, thus leaving the drone only as an auxiliary piece of equipment
necessary only when the user needs to go outside in the wilderness. It is
necessary only in places that do not have this technology inbuilt into it, such
as older buildings or houses, because this system is available to the public in
all Taygeta and is as commonly used there as a laptop is on Earth.
This technology can generate the full illusion of having gone through a
wormhole, and it is extremely useful in maintaining the mental health of people
who are far away from their homes and loved ones. This is especially useful for
starship crews that are away from home for months or years, as it lets them
interact with their families back home exactly as if they were actually there.
It can also generate an experience of a walk on a beach on a tropical island for
leisure. It is so advanced that it can recreate any place like a beach in full
detail, including every little grain of sand and how it moves through the user's
fingers, while also providing the effect of sea breeze and saltwater smell, the
warmth of the afternoon sun on your skin, and seagulls above. All your senses
cannot tell this technology from a real experience. And, as your experience is
what counts and is reality for you, then you can imagine all the applications
for this technology and all the ramifications, including the spiritual and
ethical ones.
When you come to understand this technology, you come to see that it's not as
hard to understand as you would think. It all boils down to having a super
powerful computer, which is connected to a precision high-energy field generator
with multiple subfield frequency variation capacities.
I must also state that the super high-energy field the user is immersed in is
carefully designed not to harm the user's biology or personal vibratory field.
And this is done by using higher frequency field ranges than the one of the
user, leaving him or her in a high-vibration environment that not only does not
hurt the user, it also elevates and stimulates positive vibes and good feelings.
This in a similar way as what is also experienced by the positive charges found
near a waterfall, for example.
Before I finish for today, I want to express my frustration with trying to
compress super high technology into a few words for a 20-minute or so video. I'm
also aware that I used the word “gravity” again when I said I wouldn't, but I
feel I had no choice because as I was describing other very complicated things,
and if I didn't use the word “gravity”, it would have been even harder to
understand for the public. But I am using “gravity” here only as the force of
movement that causes things to fall and nothing else. I could have used a
different wording, such as the “vector of movement of the flow of consciousness”
or something like that, but then my text would be terribly hard to understand,
and it is difficult enough as it is.
This will be all for today. As always, thank you for watching my video and for
liking, sharing, and subscribing for more. And I hope to see you here next time.
With much love.
Your friend,
Mari Swaruu